CD Projekt Red, the renowned game developer behind the critically acclaimed Witcher series, has recently announced that it will be a challenging task to achieve 60 frames per second (fps) on the Xbox Series S for their highly anticipated game, The Witcher 4. This news has sparked concern among fans who were eagerly waiting for the next installment in the series. However, the studio has also showcased a promising tech demo of the game running at 60fps on a base PS5, giving us a glimpse of what’s to come.
The Witcher 4 has been the talk of the town ever since its announcement, with fans eagerly anticipating another immersive and thrilling experience in the world of Geralt of Rivia. With the game’s release on the horizon, CD Projekt Red has been working tirelessly to deliver the best possible gaming experience to its players. However, they have also acknowledged the challenges of optimizing the game for different consoles, especially the Xbox Series S.
In a recent statement, CD Projekt Red stated, “Achieving 60fps on the Xbox Series S for The Witcher 4 will be extremely challenging.” This has caused some concern among fans who were hoping to play the game on Microsoft’s budget-friendly console. The Xbox Series S, which boasts a lower price point and less powerful hardware compared to its counterpart, the Xbox Series X, may not be able to handle the demanding graphics and gameplay of The Witcher 4 at 60fps.
But before we delve into the details of this challenge, let’s take a moment to appreciate the progress CD Projekt Red has made with the game so far. Just a few weeks ago, the studio showcased a stunning tech demo of The Witcher 4 running on the Unreal Engine 5. This demo was running at a smooth 60fps on a base PS5, leaving fans in awe of the game’s graphics and potential.
The tech demo, which was based on an early version of the game, showcased the capabilities of the next-gen consoles and the Unreal Engine 5. The improved lighting, textures, and overall visual fidelity were a testament to the hard work and dedication of the development team. The demo also gave us a glimpse of the world of The Witcher 4, with its vast open landscapes and detailed character models.
However, achieving the same level of performance on the Xbox Series S might prove to be a challenge for CD Projekt Red. The lower processing power and limited memory of the console may pose difficulties in running the game at 60fps. As a result, the studio might have to make some compromises in terms of graphics and gameplay to optimize the game for the console.
But this should not dampen the spirits of fans eagerly waiting for The Witcher 4. CD Projekt Red has proven time and again that they are dedicated to delivering high-quality games, and we have no doubt that they will find a way to overcome this challenge. The studio has also stated that they will continue to work on optimizing the game for different consoles, including the Xbox Series S, to ensure that all players get the best possible experience.
Moreover, CD Projekt Red has also reassured fans that the game will still be playable on the Xbox Series S, even if it doesn’t run at 60fps. The studio has always prioritized player experience and has made it clear that they will not compromise on the quality of the game for any platform.
In conclusion, while it may be challenging for CD Projekt Red to achieve 60fps on the Xbox Series S for The Witcher 4, it should not overshadow the progress they have made with the game so far. The tech demo has given us a glimpse of the potential of the game, and we have no doubt that the final product will be nothing short of spectacular. As fans, we can only be patient and trust that CD Projekt Red will deliver yet another unforgettable experience in the world of The Witcher. So let’s keep our swords sharp and our expectations high for the release of The Witcher 4.