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Saturday, April 11, 2026

Split Fiction Sales Cross 7 Million Copies as Hazelight Studios Marks 50 Million Copies Sold

Hazelight Studios, the Swedish game development company, has recently announced a major milestone in their journey. The studio has confirmed that their last three games have collectively sold an impressive 50 million copies worldwide. This is a remarkable achievement for the relatively new studio, which was founded in 2014 by industry veterans Josef Fares and Lucas de Vries.

The studio’s success can be attributed to their unique approach to game development, which focuses on creating innovative and emotionally engaging co-op experiences. This philosophy has resonated with gamers, as evidenced by the impressive sales figures of their games.

Leading the pack is their latest title, It Takes Two, which has sold a staggering 30 million copies since its release in March 2021. The game has received critical acclaim for its heartwarming story, creative gameplay, and beautiful visuals. It has also been praised for its seamless co-op experience, which allows players to embark on an unforgettable journey with a friend or loved one.

Following closely behind is A Way Out, which has sold 13 million units since its release in 2018. The game, which follows the story of two convicts escaping from prison, has been praised for its gripping narrative and unique split-screen co-op gameplay. It has also won several awards, including the BAFTA Games Award for Best Multiplayer Game.

Split Fiction, the studio’s most recent release, has reached an impressive 7 million units sold since its launch in 2020. The game, which combines action-adventure and puzzle-solving elements, has been praised for its clever storytelling and captivating gameplay. It has also been nominated for several awards, including the Game Critics Awards for Best Original Game.

The success of these three games is a testament to Hazelight Studios’ commitment to creating unique and emotionally engaging co-op experiences. In a world where single-player games dominate the market, the studio has managed to carve out a niche for themselves and capture the hearts of millions of gamers worldwide.

In a statement, Josef Fares, the studio’s founder and game director, expressed his gratitude and excitement for the studio’s success. “We are incredibly grateful to our fans for their support and for embracing our vision of co-op gaming. It Takes Two, A Way Out, and Split Fiction have all been a labor of love for us, and we are thrilled to see them resonate with players around the world.”

Lucas de Vries, the studio’s CEO and producer, also shared his thoughts on the milestone. “We are proud of what we have achieved as a studio in such a short time. Our team is incredibly passionate and dedicated to creating unique and memorable gaming experiences, and we are excited to continue pushing the boundaries of co-op gaming in the future.”

Hazelight Studios’ success is a testament to the power of creativity and innovation in the gaming industry. They have proven that a small studio with a unique vision can make a significant impact and capture the hearts of millions of players worldwide.

As the gaming industry continues to evolve, it is refreshing to see studios like Hazelight pushing the boundaries and delivering unforgettable experiences. Their success is not only a win for the studio but also for the gaming community as a whole.

Congratulations to Hazelight Studios on this remarkable achievement, and we cannot wait to see what they have in store for us in the future. Here’s to many more co-op adventures and emotional journeys with the studio’s upcoming games.

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